"Can a Happy Hopper Escape?" Imagine a hopper stranded on a 3x3 square island with two bridges labeled B. Use a chip (a "happy hopper") with an arrow marked on top. Initially, the happy hopper is at the center of island (H) with arrow pointing up. For each turn, toss the coin twice. On the first, rotate the hopper 90 degree counterclockwise if its a heads, and clockwise if tails. For the second toss, move the hopper in direction of arrow for a head, and opposite to arrow for a tail (without rotating the hopper). Play till the hopper lands on the bridge or falls in ocean.